0
|
First phase no alpha
|
1
|
First phase with alpha masking
|
2 & 3
|
Second phase which overlaps solid geometry
|
4
|
Alpha test (only render beyond 0x000000CF alpha values)
|
5
|
Water line (object (seperates depth sort automatically))
|
6
|
Combination of 3 & 4 (second phase render with alpha blend and alpha test, used for fading LOD leaves)
|
7
8
|
Very early draw phase no alpha
If a transparent model is to be placed in water
|