Types of transparency.

 

0

First phase no alpha

1

First phase with alpha masking

2 & 3

Second phase which overlaps solid geometry

4

Alpha test (only render beyond 0x000000CF alpha values)

5

Water line (object (seperates depth sort automatically))

6

Combination of 3 & 4 (second phase render with alpha blend and alpha test, used for fading LOD leaves)

7

8

Very early draw phase no alpha

If a transparent model is to be placed in water