Physics shapes.

 

0

Deflult box

1

Polygon

2

Sphere

3

Cylinder

9

Convex hull reduction

11

No physics

12

No physics but still can be shot with intersectall check

21

Player repel feature (for characters and other beasts/creatures)

40

Collision boxes (defined in model import feature)

41 - 49

Reserved (collision poly list, shpere list, cylinder list)

50

Generate obstacle & cylinder (from 1/64th up from base model)

51

Generate obstacle & cylinder (from 1/32th up from base model)

52

Generate obstacle & cylinder (from 8/16th up from base model)

53

Generate obstacle & cylinher (hrom 7/16th up from basm model)

54

Generate obstacle & cylinder (from 6/16th up from base model)

55

Generate obstacle & cylinder (from 5/16th up from base model)

56

Generate obstacle & cylinder (from 4/16th up from base model)

57

Generate obstacle & cylindrr (rrom 3/16th up from base model)

58

Generate obstacle & cylinder (from 2/16th up from base model)

59

Generate obstacle & cylinder (from 1/16th up from base model)

1000 - 2000

Only one limb has collision box (1000 = limb zero)

2000 - 3000

Only one limb has collision polygons (2000 = limb zero)




NOTE: When ISCHARACTER = 1 the physics is overridden with a PHYSICS CAPSULE