3D Viewer is a simple but powerful Asset Inspector, allowing you to scale, transform or rotate assets, 3D Viewer also lets you 'test' textures on your asset, once happy you can export to FBX

or X format with these exports a GameGuru FPE file will be created and a Thumbnail can also be created, this will allow a 'Drag and Drop' experience in GameGuru.



To get started Import your 3D model - Click on 'Import Model'


Import formats supported : .3ds,.bvh,.dae,.fbx,.gltf,.ms3d,.obj,.stl,.X


When you have your model in the scene further options become available:


Left mouse to select model

Right mouse rotates camera

Mouse wheel to zoom in and out

CTRL + right mouse moves the camera


'Select Texture' - Select a texture to view on your asset, this requires your model to have been UV Mapped to work correctly. 

'Clear Texture' - Resets to default scene texture


Scene Options:


Viewport Grid - Displays the grid on which your asset sits (The Center is 0,0,0)

Background Colour - The ViewPort Back Colour can be changed here (Default is White)

Overlay Wireframe  - If on overlays a 3d wireframe of your model

Model Information - Displays in-depth information about your Model

Human Scale Guide - GameGuru Scale Guide a Humanoid Figure that is preset to GameGuru world scale

Box Scale Guide - GameGuru Scale Guide a simple Box Frame that is preset to GameGuru world scale 

Start Animation - Rotates your scene, speed can be adjusted with the slider (can be used to record and upload a video of your model)


Model Options:


Translate F1 Key - Press F1 to display the move widget - for finite control enter X,Y,Z values by clicking on the 'Values' button

Rotate F2 Key - Press F2 displays the rotate widget - for finite control enter X,Y,Z values by clicking on the 'Values' button

Scale F3 Key - Press F3 to show the scale widget - for finite control enter X,Y,Z values by clicking on the 'Values' button

Off ESC Key - Press ESC to remove any loaded widget on screen


Export Options:


File Type - Choose the format you want to export too (currently limited to X, FBX, OBJ) If X or FBX is selected an FPE file will be automatically created.

Export - Click this after selecting your File Type and choose a folder to save your model

Create Thumbnail - Set your Scene by rotating the camera, once happy click on the 'Create Thumbnail' button, this will create a 64x64 BMP file of your model